I got a building model with few easy to model box windows holes in walls. But in my model i got those windows flat and just textured. I got it textured and now it there a way that if i make a disp map will those windows be displaced inwards? And what map should it be since i want them displaced inwards not outwards?
up nobody knows?
I cannot really understand why you would want to make a displacement map of such a thing. A displacement map pushes both inwards and outwards if the mid grey is set as zero. To get anything anywhere decent looking you’ll have to have a huge poly count to render.