Just Wondering if anyone knows why the displacement channel disappears from the “Map to” texture section of my material once it becomes part of a node tree i created.
let me elaborate, I created two nice materials including color maps and a very specific displacement map, so i wanted to mix the two, so i created a node tree, mixed both textures but i came to find that they where no longer displacing the geometry. so i reverted back to before i made the nodes and the displacement work as single materials but once i switched to nodes that channel disappears.
Has anyone experienced this before, or know that the “dis” channel is not available once the material is part of a node tree? any thoughts, comments or ideas are welcome.