i just realiezed how great the integration of the OSL is. I am trying to displace my vertex geometry with noise. but had no success so far.
I am working with the shading nodes and try to use the displacement input of the material output. This is not working. What exactly is this for?
I also tried to use the texture which is the result of the shading as an input for a displacement modiefier but also had no success because i can not choose the desired input texture generated bei the shader.
any ideas how to realise a real displacement with osl?