Is it possible to convert meshes with displacement mapped textures into real meshes with displaced vertices?
But the “Noise” function in Edit buttons window, can do similar things with textures…
Example: Add a Plane and assign a material and a texture on it. Subdivide it several times (5-6 times or more…). In Edit mode select all the vertices. Go to the Edit buttons and press the “Noise” button a couple of times. You’ll see that the vertices are getting “displaced”, according to the texture.
This used to be a fast way to create landscapes and terrain (that is before S68’s WorldForge script… ;))…
you’ll want to tweak the disp. slider to get an acceptable displacement with noise, how much it displaces is dependent on this slider
for such things i strongly recommend using the script A.N.T. - another noise tool. it has interactive displacement and supports all the new noise types. there is also a script that takes TGA images as input and displace your mesh - grab it from dedalo-3d.com (the makers of MakeHuman)
Thanks! Will check those scripts out. This forum is wonderful.