Is it just me or is Blender’s displacement mapping weak?
I made a texture in World Builder 1.0 and exported it as a tga file. I imported it into blender as a texture applied to a default plane. I ed up ‘Disp’ to 1.0. I render and I get just few relatively small bumps in the plane. In World Builder, they showed up as giant mountains! What’s happening. . . . am I not understanding Displacement mapping or something?