Displacement Mapping

Is it just me or is Blender’s displacement mapping weak?

I made a texture in World Builder 1.0 and exported it as a tga file. I imported it into blender as a texture applied to a default plane. I ed up ‘Disp’ to 1.0. I render and I get just few relatively small bumps in the plane. In World Builder, they showed up as giant mountains! What’s happening. . . . am I not understanding Displacement mapping or something?

scale the entire scene down

[may want to hit control+a in object mode after doing that]

Thank you very much! The Ctrl-a did the trick. . . .I now know why I need it.

Thanks again!

yeah displacement mapping drove me nuts until i figured out the proper rituals…someone should write a tut.