Long time no post! Ive been insetting in blender and trying to recreate a skin shader I have in Arnold maya. Its close but the displacement map is working like normal map for some reason. If I try to use the displacement modifier and sub division modifiers to get it to render correctly it doesn’t seem to allow udims. My model has 5 udims as suggested by the course I’m taking.
This is my shader network as big as I could make it. I also want to control the procedural noise with a map so its not in the lip and less on the nose. But I’m getting weird glitches when I attempt that.
Thanks in advance. If you need more pictures let me know.