Dear everyone,
I am trying to displace a plane onto which I have applied a texture with a setup which breaks the tiling.
Two things, what do you think about the setup, and, most importantly, why isn’t my displacement node having any effect?
Side note, I have put the entire tiling shader into one group because I want to blend it with another “untiled” texture later with it.
I am joining the file to this message.
Thanks a lot and good night!
Landscape #1.blend (1.6 MB)