Hi,
I need for help for an issue that I could not figure out for days!
I am trying to create procedural rock texture for an ancient structure model with displacement node setup. (displacement method: disp and bump)
This is roughly the model I’m looking for. But it has uv projection from view so it starts to get distorted when I move the camera.
Oh I get it now! as if you are working with image texture…
I always think procedural textures don’t need proper uv mapping…which is quite silly
Thanks a lot !