I need for help for an issue that I could not figure out for days!
I am trying to create procedural rock texture for an ancient structure model with displacement node setup. (displacement method: disp and bump)
This is roughly the model I’m looking for. But it has uv projection from view so it starts to get distorted when I move the camera.
After that I tried smart uv project. And here is the result. It gets buggy.
When I connect displacement node (in both uv projection method), all edges breaks apart.
How should I use disp node and uv project to solve the problem?
I would be really appreciated if you help me!