Displacement Node to Disaplcement Mod

So when i build landscape i like to use displacement node in cycles. But i was wondering is there a way i can plug that node tree in to a displacement modifier. so i can apply physical geometry an edit further.

Like i know i can bake displacement node in cycle an the apply it to a modifier but i find that does not give me ideal result.

Any help would be great :D.

I don’t think you can but I’d be curious to hear if there’s a solution for this.