Displacement texture baking for the game engine

I have an mesh with displacement node which changes the shape of the mesh.
I would like to have this mesh(rendered with displacement node texture) in game engine. How to do that?

Hi vejn,

You can use a displacement modifier : http://johnflower.org/tutorial/make-mountains-blender-height-maps
I think you’ll have to apply it before running the engine though.

Cheers,

AB.