Blender 2.82 on Ubuntu 19.10 64 bit.
I have a plane, displaced with a height map. I then have an RGB mixer with two colours set and I’m trying to use a painted texture as mix factor. When I do this my displacement texture appears in my base colour.
Could someone tell me how I managed to get a height displacement texture coming through as a colour? Because I can’t see it for the life of me.