i am new to blender and i am wondering if there is a possibility
to display the fov borders of the camera in a normal window (not watching
from camera the camera itself)
i am rendering sprites (top down view) for a space game and the rendered
motive should use the space of the image the best it can. so i need to
know where the camera borders are to make the models fit without rendering,
resizing, rendering and so on.
when using the camera view (0 on numpad) the displayed borders arent
matching the rendered image. dont know it it has to do something with rendering
in orthogonal view.
I don’t know exactly what you mean, but I hope this helps:
Set any 3D-view to a camera view with Ctrl+Alt+Numpad 0.
When you’re in camera view, you can view exactly the border as it will be rendered by turning on the button Passepartout in the Render buttons (Output tab).
yeah that passpartout indicates that the outer border in cam view is the
border of the image… and it resizes automatical when changeing the
output imageformat
it does its job and is… well, better than nothing
thanks!