Displaying Object Rotation?

Hi everyone:)

My question is, how to display the degrees of rotation of an object in BGE?

The fast way:

    x, y, z = object.worldOrientation.to_euler()
    print(degrees(x), degrees(y), degrees(z))

This will print the euler angles to the console.

Alternatively, you could assign x, y, z to three properties, enable debug, and have them displayed in real time during the game.

you need to convert radians to degrees

Thanks for the replies :yes: