Hi. I am doing an animation using vertex weight proximity modifier. I would like to be able to visualize the vertex weights while in object mode in order to keep track of how the weights change while modifying the target.
I am using solid view with the vertex color active, still, I only see the mesh in solid mode.
No, you can see it in the Weight Paint mode, but you cannot move the target because… well it’s for painting. … oh idea: does the animation play in weigth paint mode ???
mm yes it plays, but then i need to keyframe it for each interaction. Well at least I know is not possible with no workarounds. I will try one of the solutions someone shared in the link posted