I have applied an image to a face and it renders OK but I can’t see it when working on it in the 3D window views ??? any ideas?
Change the window draw type to “textured” (press Alt-Z)
Thanks Mike but I tried that - to no avail - The lefthand pic (object view) does recognize it as a solid but not a textured face and there is no change in the UV Face view - Its got to be something quite simple - all the other objects and faces work OK!?
could be a normals problem, select the face (in edit mode) and click “flip normals”
OK - I have a lead - the face is transparent one side and textured the other - how can I make it transparent both sides?
Flipping Normals did the trick - thanks Alex