Does anyone know how could it be done in geometry nodes?
Any reference images or videos? Like thats pretty general and sounds like the split faces operator…
I mean when you select an edge and hit ctrl+X in edit mode with all check-boxes unchecked . Can I perform something likr that in geonodes? Or maybe “Tris to quads” command?
I meant when you select diagonal edge on a triangulated former quad , hit Ctrl+X and it turns back to true quad . Is a video still necessary?
Convert a tris object into a quad face. Well, not sure
Maybe something like this: https://blender.stackexchange.com/questions/279887/fill-with-quads-in-geometry-nodes