What’s the recommended best practice for dealing with unnecessary/unwanted edges/edge loops?
So here for example, I need the support loops on the edges obviously, but not in the middle (which is completely flat). I can dissolve those extra edges of course and it doesn’t seem to cause any visual problems with the mesh, but it almost feels like I’m cheating in a way, does it matter? Or am I crazy? I want my meshwork to be of a high standard wherever possible. But high standard could mean clean loops, or lowest amount of geometry possible. Thoughts?
Obviously I can reduce the geometry considerably by doing this.