Dissolving unneeded edges

Hey Guys,

What’s the recommended best practice for dealing with unnecessary/unwanted edges/edge loops?

So here for example, I need the support loops on the edges obviously, but not in the middle (which is completely flat). I can dissolve those extra edges of course and it doesn’t seem to cause any visual problems with the mesh, but it almost feels like I’m cheating in a way, does it matter? Or am I crazy? I want my meshwork to be of a high standard wherever possible. But high standard could mean clean loops, or lowest amount of geometry possible. Thoughts?

Obviously I can reduce the geometry considerably by doing this.

Try to slide the outer edges on the middle one an merge them.

HI, i will not recommend dissolving only part of the loop if using Sub-D.

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As long as

then

no.