I know that it is possible to assign and IPO (action) keyframe to alpha textures in the Z transparency field of a material to adjust it’s alpha value (to make it more or less transparent). I have not had much success with it working in the game engine running off of logic bricks, but here’s my big question:
Is it possible to change the transparency of a texture (or material) depending on it’s proximity to an object? For example, if you have a cloud texture that’s on a 2D plane, you can slowly fade that texture the closer the player gets to it to give the illusion of flying through said cloud. Thank you for your help!