Hey there!
I’ve been working on a game development project for a while now, and one of the most tedious tasks I’ve faced was manually scaling UVs to optimize texture space. After spending countless hours on this repetitive work, I decided to take matters into my own hands. So, I dove into learning Python scripting for Blender and developed my very first addon: Distance-Based Smart-UVs.
What does it do?
Distance-Based Smart-UVs automatically performs Smart UV unwrapping and scales the UV islands based on their distance from the camera. This means faces closer to the camera get more texture space, enhancing the visual quality where it matters most—perfect for game assets and detailed renders!
If you are a serial smart-uv-unwrapper-texture-baker just like me you can check it out on my gumroad:
Greets:)