Is it real to check distance from one object to other by using local axis?
For example :
I have object Cube and object Sphere
There is local axis X in object Cube so i want to know the distanse from center Cube to center Sphere by local axis X
So that value can be >=0 and <=0
Can someone help me?
from Mathutils import Vector, Matrix
objects = GameLogic.getCurrentScene().objects
cube = objects["OBCube"]
sphere = objects["OBSphere"]
dist, world, local = cube.getVectTo(sphere)
xdist = (Vector(local) * dist).x