Distorted Render and other questions

Hey there, guys. I am very new to Blender (less than a week under my belt), so please forgive the fact that I don’t use the proper terms for this stuff. I’ll try and be very clear nonetheless.

This post mainly seeks an answer as to why when I render my model part of her hair looks washed out. My lighting is fine, her hair looks normal when I am working on her and it looks normal through the camera as well. However, when I go to render, this is what I get:


Below is a .blend file that I hope properly uploads. Please be warned: The model in this project is bearing her breasts.

Easfile.blend (1.62 MB)

The project was going pretty well, but I cannot figure out this render problem to save my life!


Also, I am not really versed on forum etiquette so forgive me if this deserves a new thread. I thought it proper just to include it here. 

Notice how on that model her eyes have some lines that attach them to the ground. Sorry, that's the best way I can describe it, you'll see when you look at the .blend file. 

Lastly, if I am looking through my camera and I hit the middle mouse button by mistake, the camera locks in some sort of pivot mode. I try hitting ALT+numberpad .  to return it to normal, but it doesn't work. If I hit middle mousebutton while in camera mode, and get that pivot view, how do I return it to normal?


Either way, my big issue here is that render problem. This project was going so well, but now I am stuck *cries*. Help.

I Thank You all in advance.

Lighting is not fine. Too many lights and all of them have too high values.


Render with just the hemi light, energy set to 0.210.

Also textures you see in the viewport are ones that are set to UV’s in the uv/image editor. If you want to see material assigned textures in the viewport, switch the viewport shading to glsl.

Works like a charm. Thanks a ton, JA.