distortion when rendering

dear community

i have a weird probem, when rendering my animation with blender.
the mesh gets totally distorted when rendering. in the preview everything is ok.

do i maybe have some weird keyframes somewhere?? cant figure it out.

i will attach you two images, one as it should be (human body), second one what happens when i start the rendering process (weird body distortion, legs and arms get long and bent)

what could be the reason?

appreciate every help!


Have you set your object to be a rigid body (green outline and orange progress bar in timeline) ? If so do you want it to be. If not remove the rigid body from the physics options.

dear richard! yes that was it!! thank you very much!