Distructable light source

Hi, I’m new to 3d games in general and just wanted to know, if I made a light source like a bulb, and I say make a bullet hit it and it turns off, how would I do this?, any help would be appreciated.

Just about everything can be animated in Blender, so there are two ways I can think of:

First, you could put two keyframes on the position of the light (hit the i key with it selected and on the dropdown choose “position”) one frame apart, so in one frame it’s in the scene, and in the next it’s above the ceiling where it doesn’t contribute anymore.

Second, there’s the blender 2.5 way, which is to navigate to the lamp’s brightness and give it a pair of keyframes by mouse-over, then hit i key.

I think the second method is probably better if you’ve got 2.5x running.