Hmm i thought this must be the case, but I’m not sure about the idea of combining texture and material creation into one place (at least without option to import a texture from a node created texture as well); it seems limiting compared to BI. I appreciate your suggestion, but it doesnt allow for easy changes to the texture.
Without Texture nodes it seems like it will be much harder to share a texture across multiple materials, especially if that texture is a reasonably complicated procedural in its own right.
Is there a reason that there isnt even an option to have an ‘from node editor’ (or simply just a texture input that lets you pick a texture from your blend) under the texture node types within the new material node editor?
If it is a definate “no it’s never coming back”, wouldn’t it be a good idea to remove the texture node editor option when you are in Cycles Render mode? I can’t think why you would need it then.
Or am I missing the point - Is there an easy way to share textures across multiple materials in such as way that they are linked, not duplicated?