Ive been playing with a little test scene to learn blender lighting techniques better, But i can’t workhow to lights working.
Ive tried omni, spot lamps, area lamps but even if i turn them up to 6000 power i get no lighting and no shadows. Ive just used my own model area lights for now with aquadratic shader lighting setup but id prefere to be able to use real lights to visual the scene better.
They work, but currently area lights are treated as point lamps, hemi doesn’t work as far as I know. It’s best to use mesh emitters in Cycles at the moment, as the dedicated lamps do not yet have multiple importance sampling.