do not cast shadow? (but do ray mirror)

Is it possible to make an image texture appear in a ray mirrored object (such as glass), but not cast shadow?

Material Buttons has a function for ‘cast only’, I am looking for the opposite; something like ‘do not cast’. :spin:

You could put the object with the texture on a different layer and have the shadow casting lamp effect only the layer it’s on, so everything else casts shadows. If this is your only light, I’d put an identical one on the other layer, turn on layer, but the only difference being that it doesn’t have shadows.