A short I did that is part of a series I’m experimenting with. I wanted to see if I could get a fairly authentic hand-drawn look in blender. 95% of this is direct from the blender internal with no post processing. There are 3 hand-drawn elements in the piece, see if you can spot them
Ha! That’s funny. It looks good, except for a slightly uneven walk cycle.
Yeah, I need to do some more tutorials on animating walk cycles. I was kind of going for a rough and homemade look, but it might be a bit too rough. :o