Yea, it’s the abstract stuff that I have problems with. Like making a texture map for some obscure rifle no one ever heard of, or for a special type of grenade, etc.
Environment textures you can find anywhere, but it’s those obscure specific objects that I have most trouble finding textures for, so I figure I should find a good way to make my own from scratch. I was thinking of using blender to asign some good materials to a rifle model and render that to a UV map, but I keep thinking that would look a little too perfect (no realistic nicks and scratches on the rifle, that are usually there when the texture is lifted directly from photograph). Although I could probably find a way to add that with some layers in PS later.
Good to hear your opinions, keep em coming.
O, and does anyone here use texture maker? Is it as good as it sounds?