Hi All!
I have two questions that would be amazing if you can answer.
I have created a character face model and of course need to seperate the features (eyes and hair) from the head. Questions I have are:
-
When you seperate parts of a model (I highlighted the hair from mesh, “P” to seperate from mesh) I made it, it’s own object and parented it to the face…However it opens up the head where it is seperated and under the hair. Do you have to CLOSE the meshes to make them whole? Assuming you can’t leave them open when you serperate a mesh?
-
The character model is hollow of course, so wondering, with the inside of the character model, you will never see the inside of the model, however I can see the mesh faces. Do you or should you be hiding the mesh faces to save on performance? Do they auto hide when a mesh is closed in game engines, or do you have to remove the inside mesh faces in Blender?
I notice with models and on tutorials that when a creator is making a character model, they design the face, then put the eyeball/eye over the top of the model, so the model is closed. I also notice when the do hair, it is made ontop of the head, so the head is closed.
I have created a model as a whole and now seperating the hair/eyes (doing 2d Eyes) and as I don’t want the Sub Divide/Smooth to blend with the hair/eyes and want them to be seperate, I have noticed when you seperate them, there is a Hole in the mesh, so want to know if I need them filled in? Does it affect the game engine if the mesh isn’t fully filled in?
Thank you for your help with this silly question I’m sure!