Do you parent the eyeball to the mesh?

When i finish rigging the body the eyes doesn’t move with the mesh head .if you were to rotate the head the eyes stays behind do i parent the eyeball to the mesh:spin:

Sounds like the eyes are separate objects, so parent them to the bone that head portion of the mesh is weight painted to. Select the eyeball object in object mode, shift-select the armature, enter the armature’s pose mode and choose the bone, then ctrl-p and select the bone option.


Btw do you know how to rig a gun?