Ok i was wondering if you think Blender can handle this for a scene.
(i am unable to show you pictures, as its for the exodus project)
this scene that i am wanting to render will have
no less than 15,427,009 polygons (this is a internediate caluculation based on the current polygons of the individual models, multiplied by the number of times they will be used, many of the models are not complete yet!!! so this is Minimum number of polys, assuming i use unfinished models)
will have NO LESS than 2100 Lamps (also an estimate on the lowest possible side)
i don’t know how many objects it will have as i havn’t worked that out yet.
BTW its gonna be a city, about the size of central New York(i dunno really but its pretty big LOL), with detail down to room size!!!
e.g. every room that is on the wall of a building has 4 sides, and LIGHT BULBS with halos (just for a 3d depth effect)
many lamps will have 5120 shadow buffers, and all will be shadow lamps
also i was wanting to render it using 20 cameras around a circle to do focal blur. so render it 20 times then over lay them all.
do you reckon blender will die, i am not worried about my computer!!! its pretty good, i’m more worried about blender crashing or not being able to have that much stuff in its database or somthing.
P.S. anyone out there that could compile a special version of 2.27 for me (i need to Lamp Limit to be extended from 256- WAY MORE, it has been done before but is not a public Windows release of it)
anyway challenge me to do this for BLENDERS SAKE!!!
HA HA HA
Alltaken