do you think i can do it??? [MENTAL]

Ok i was wondering if you think Blender can handle this for a scene.

(i am unable to show you pictures, as its for the exodus project)

this scene that i am wanting to render will have

no less than 15,427,009 polygons (this is a internediate caluculation based on the current polygons of the individual models, multiplied by the number of times they will be used, many of the models are not complete yet!!! so this is Minimum number of polys, assuming i use unfinished models)

will have NO LESS than 2100 Lamps (also an estimate on the lowest possible side)

i don’t know how many objects it will have as i havn’t worked that out yet.

BTW its gonna be a city, about the size of central New York(i dunno really but its pretty big LOL), with detail down to room size!!!

e.g. every room that is on the wall of a building has 4 sides, and LIGHT BULBS with halos (just for a 3d depth effect)

many lamps will have 5120 shadow buffers, and all will be shadow lamps

also i was wanting to render it using 20 cameras around a circle to do focal blur. so render it 20 times then over lay them all.

do you reckon blender will die, i am not worried about my computer!!! its pretty good, i’m more worried about blender crashing or not being able to have that much stuff in its database or somthing.

P.S. anyone out there that could compile a special version of 2.27 for me (i need to Lamp Limit to be extended from 256- WAY MORE, it has been done before but is not a public Windows release of it)

anyway challenge me to do this for BLENDERS SAKE!!!

HA HA HA

Alltaken

Blender will die. I’m not even sure your computer can handle that, unless it’s Cray II or something…

ha ha ha na my computer will handle it.

p4 2.4 Ghz
1Gb Ram

i’ll render in parts if i truly need to LOL

or render in scenes if it really does fail

Alltaken

I say go for it, then we will all know for sure!!! :wink:

Good luck, i hope you can achive this!!!

Matt

Blend on, and blend well!!!

Pretty heroic that you’re willing to take this challenge.

But why not split it into different scenes??? Must be able to get an even more impressive result without trying the almost impossible. (IMHO) Thinking about what you put in a scene and planning the transitions is part of a good Blenderer.

It will take you ( and your computer ) less efforts then trying to render a big bad monster.

Wyvern

Well, you should give it a go :slight_smile:

if you use layers, and render the layers seperately, then composite them in the sequence editor (or program of choice) it is defenetely do-able, though it would take forever

greets

Actually, I think you should just toss parts of the city onto different layers, and then when the time comes, render with that layer… so use something like the windows movie maker… that works pretty well to put stuff together! good luck-
DMBadCat-badfuz-MYBUNNY!

well, honestly I don’t think blender will handle it…

So Here are your choices:
-remove the useless detail on the building that we’ll doN,t see completly
-render lots of parts then put them together

ooh btw, all those sphere are pretty useless I think…just get rid of them…I don’t think it will change the quality of the video that much…

anyway we’ll retalk about that :wink:

yeah i was going to animate the entire scene using boxes as buildings with the real buildings hidden on another layer or another scene (so my computer never needs to use memory till i am ready to render.

also i was considering using Dupliframes to duplicate the buildings which there will be about 20 buildings of the same type around the city. (mainly to save .blend size. and to make it a bit easier to deal with the whole scene.

rendering using the sequencer is a pretty good plan of mine. however i will try it normally first.

as long as it doesn’t THRASH my hard drive then i will be happy as a render is only slow when using the PAGE file to store the info.

oh well i guess i will find out in a few days.

p.s. seting it up in layers also allows for blurring effects if i so choose.

maybe another 1Gb of ram would do me well LOL

Alltaken

lol haha. Even with those computer specs, its going to take ages. Although blender might be the bigger problem. anyways, good luck to you and your poor computer… :stuck_out_tongue:

d52477001

Well, 2100 lamps with shadow buffers at 5120 is going to need 110 gigabytes of ram. (approx)

Blender CVS will render max 32766 lamps.

Good luck.

I would never attempt such a gargantuan render. My computer would melt. Good luck.

hey alien-XMP

can you compile a version of blender for me please.

also most of those lamps won’t be 5120. some will be but most will be the lowest one.

its only the large lamps lighting the streets that will be 5120.

Please compile a version for me (or will 2.28 support more than 256??)

Alltaken

So you’re going to videotape yourself trying to do this and put on Blender!Jackass, right? Seriously, there are better ways to pull of this kind of effect. The only reason you’d do it your way is as some kind of stunt. Good luck. Don’t hurt yourself.

sure will!!!

if it doesn’t work then i will do it one of the other ways.

if it breaks then i will find a way to do it fine.

but in all honesty it is faster to render a complete scene in one frame. rather than spliting it into layers and rendering them seperatly.

untill the ram runs out that is.

and if the ram does run out then i will split the scene up.
so its not like i will do anything that is just unecisarily stupid.

Alltaken

Have you though about rendering the scene in passes and doing postprocessing in photoshop or filmgimp. I believe the creator of RustBoy does something like this, all though he does this so he can get a good DOF effect. But I’m sure it will work well for you.

The blender renderer is one of the fastest there is… but the RAM useage will be well over 1GB… I’ve rendered a scene with 1M odd polys just to see what it was like… and it maxed my 1.2 GB of RAM… But honestly the problem won’t be in the rendering, but in the setting up. No graphics card, let alone processor is going to handle it. Luck.

yeah the setting up is the thing i am being cunning with.

i have outline boxes for the buildings which has the actual building parented ot it, but hidden on another layer.

so really on any single layer there will be no more than 2 million polys, and i won’t be needeing to access those layers anyway. (except 1 time)

anyway yeah i think i have it planned out LOL

i guess i’ll found out soon.

Alltaken

Send us photos of your melted box :wink:

Honestly %|

you can’t melt a box, its impossible unless overclocked or completly crap.

ha ha ha 100% ram usage and 100% cpu usage won’t heat it up too quickly (plus i have made plans for the eventuality of that anyway LOL)

also i have a temperature guage on the front of my box, i have never had it over 35 degrees celcius even when using 100% ram/cpu.

p.s. my computer has a warentee on all the components and considering i havn’t yet stuffed with anything in there its all good.

ha ha ha i will give you guys a WIRE FRAME some day soon.

and i’ll ask X-W if i can post a pic for you of one of the buildings.

Alltaken