As a complete ignoramus in rigging and animation, I imported a rigged model and succeeded in giving it the desired pose.
My goal was not to make an animation, but to get a posture in 3D, to use for a basis in 2D artwork. From the right angle.
I only noticed a probable problem when exporting to .obj (with the idea to read it into another file and no longer have all the rigging shapes visible - yes, there must be enough proper ways, I am a beginner as stated).
As soon as I had exported, the model went back to ‘rest pose’.
Now I hope that I can recover the pose I created, but fear that I have to start all over.
Any possibility? ( I do have many intermediate saved stadia as .blend files )
Bones ( and objects) have “transforms”. These are things like the rotation numbers in their transform field. They can be keyframed, so that they change over time.
If an object or bone doesn’t have any keyframes on it, then Blender remembers the “last” transform-- it only has one transform, you just change that one transform.
If it does have keyframes, Blender only remembers these transforms in a limited fashion. If you change frame, close and reopen, or render, the transforms will be forgotten, replaced by their keyframed transforms.
If something went back to rest pose after an operation, it likely has keyframes. If you don’t want it to go back, you can either delete other keyframes on the object, or you can keyframe the new transforms. Usually, an undo operation will give you back your unkeyed transforms if you do something accidentally and lose them (like, you can frame change and undo, you can render and undo.)
Thank you for taking the time to interpret my question and answering it.
It gives me a clearer view of this special ‘corner’ of Blender. Still a huge amount to learn of course!
After exporting the .obj I indeed tried to Undo several times (maybe not often enough). After trying previous saves I lost the undo possibility, so I had to give up.
Modeled and posed again, AND made a series of keyframes. Now everything went smooth enough. So I’m happy with your help!