Hey,
I’m not sure if this question belongs here, but I think it dose so…
I’m using blender to design a pc game. What I’m trying to do is enable the player to exchange various pices of clothing, armor, ect, on this his or her character. Just like many other game allow the player to wear whatever shirt, with whatever pare of pants they might find laying around in the levels they’re playing.
I can’t figure out how this is done. I have already modled a basic human. So do I now create a libaray of different pices of clothing, then load whatever arangment onto the body? And if so, after I rig and animate the character, how do I get to clothing to deform, and move with the body?
I can’t continue my project until I know how this is done, otherwise I might be spending my time and effert with somthing that won’t work.
So, if anyone knows anything about this, I would love to know how.
Thanks for taking the time to read this.
make a post under Game Engine, you’ll probably get better answers there than here.
you just enable different images for each UV Texture.
You make your mesh and unwrap like the pants, and save that UV Texture as “Pants” (see the wiki on UV Unwrapping). Then you create a new texture called pants, map input using the UV:Pants, and map it to Color. In the texture, you assign an image, like Pants-1.jpg, and paint a red pair of jeans in that file. Repeat different colors for Pants-2, -3, etc. In the game engine, when they are in the dressing room, pressing up and down would select different parts of the body (hat, shirt, pants,shoes), and the left and right arrows cycle through filenames to load, limiting the -X to 1 or 9.