Does anyone have a good tutorial on how to make eyes fit to the eye socket properly?
Thanks,
Does anyone have a good tutorial on how to make eyes fit to the eye socket properly?
Thanks,
BUMP. Looking for the same thing.
Do you mean how it fits in the skull or how it fits with the eyelid etc?
I would look up references to Facial proportions, How the iris is aligned with the corners of the mouth etc.
It’s a cartoon style mesh, so believability isn’t important. Getting the eyelids or socket close to the eyeball is a very fiddly task: I tried manually, which is a PITA, and I also tried using Shrinkwrap with a vertex group, which was okayyyyy until I moved the mesh (see another thread about that).
Shrinkwrap, applied, is probably the way to go, but I was wondering if there’s a nice workflow for doing this essentially mechanical modeling task.
Like: it might make sense to leave a very large socket, then copy points from the eyeball to the face mesh, and rebuild the ring manually-- then the edge is guaranteed to match. --Or, that might be a bad idea.