Does anyone know how to export Sims 4 into MMD?

I’ve been trying to do this for a while now…I’ve done just about everything I can think of :frowning:

I saw a few people from the MMD (miku miku dance community.) How they did it, they either ignored me or responded with “it’s a secret.”

I’m not sure what to do here, I’ve tried exporting it as a dae and a obj file. Then closing blender and reopening it then exporting the obj and dae files as direct X

I go into PMD editor it either doesn’t load or it comes out grey, or the only thing that loads are her legs
PMD can only read X files and PMD files…so does MMD

I also need to rig it but I want to figure out how to export it first

Here’s what I do I use Sims 4 Studio to override the animation exporting the animation into a folder onto my desktop
Open the character in blender she has color then I click export as a DAE OR OBJ file

I open blender again import her as a DAE OR OBJ file and she is grey completely
I save it into the same folder I don’t understand why her textures don’t come up?

Does anyone know how to export the sims 4 character into MMD with color?

I’m not sure if we’re allowed to post links so sorry if we’re not

Here’s an example of what I’m trying to do

I’ve tried asking around but hopefully i can get my answer here…

Thanks for reading…sorry if I wasn’t clear on what I’m trying to do?:eek:

Sorry, no. My reason for editing is because I thought you needed help with textures/exporting models from Sims 4. Although you can rip models using Ninjaripper, convert the rips to obj with Noesis, and find the textures that came with the rip (they’re dds) and just rig the model yourself in blender, though, getting it to MMD I have no idea.

I was just wondering if people were able to get their own sims (the sims faces/body shapes) along with the MMD thing, or whether they’re all default faces.

Hello again, I’ve actually been playing around with S4S (sims 4 studio), and I’ve found one way to get the model out with textures, and even the rig, although you could re-rig it if you wanted.

First, I exported the mesh in S4S, opened it in blender, copied and pasted the entire model into a new blender window (yes the textures don’t show up, because its not in the texture viewport until you select it, as it always comes out solid in a new window. Anyway, so getting the textures back is easy, open s4s, and select export texture, best go with png or which ever blender can read. Go back to blender, and on the right side panels there should be a thing to select what editor type you want, select the uv/image editor, and open the texture you exported, of course, in my case, doing this is useless, because its in the materials tab where you set up what textures its meant to open when its outside of blender, with i.e. the name of the texture you wanted.

By now, you’re probably seeing that the textures are all green and strange, this is where another tool comes in, Blender Source Tools, don’t have it? Get it, and make sure its installed before trying to export as SMD. Why exporting as SMD is important, I have no idea, I’m a Source modder for games, this is just the way I’ve found it working properly, AND getting rig too. So you have your model, the textures set up, now you’ll want to export as SMD, there’s export settings in the scene tab called Source Engine Export. So select smd, export it, then load it back up again in a new window via import smd. Now it should have its bones, AND the textures are no longer green (if you set it to texture mode, and/or open the textures in the uv/image editor).

Its materials should also be set up in the tabs already. However, that’s as far as I’ve gone, because I’m trying to get these models into source for some personal projects, only clothes for me, so all I’ve dealt with so far is just clothes, not skin, but it may help you regardless.

Sorry for the long post, but, I hope it helps you out, I don’t know how to get it to MMD though. Also since source cannnot handle more than 128 bones, some bones may be missing from the model after you’ve loaded it back up as an smd. (ps, I’m sure you’ll know what to do after loading it as smd, i.e. try exporting in another format that should handle bones)