The only way i can think of, is making all the poly’s you want invisible a different mesh, than add an invisible actuator or flip the normals. But that will most likely give you glitches later on.
I’ve tried these ideas before, but I want to get any polygon or vertex to become transparent without doing much. I tried turning down the alpha value of the RGBA of the vertices which didn’t work, and flipping normals doesn’t work either.
Maybe if you make the faces alpha enabled, then they would react to the RGBA values. Alternatively, you could just move the faces to somewhere completely different (100 units downwards, for example).