does anyone know why this texture is repeating....

I want the plane to be a different color and then decal placed over it. however the image is repeating, map input is set to uv . also, why can’t i zoom with ctrl+alt+lmb in global view anymore? it was working this morning. here’s the link, it’s pretty big to post in here.

http://members.cox.net/halo2pics/problem.png

hit tex face in the material buttons instead of assigning the image to the material, it [not using texface] will assign the texture to all faces, regardless of their uv mapping or current image assignment

no idea why control+alt+lmb would quit working, if blender thinks you have control or alt pressed you can hit them a few times… also you might want to check the emulate 3 button mouse option in the prefrences [under view and controls]

z3r0 d.
thanks that helped the repeating problem. it places the image according to the uv which is cool. but now my entire plane is white and I can’t assign a regular color the faces.

what i want is to make the entire plane it’s own color, and put that image as a decal. the image has an alpha channel so i hope it works the way it should.

can explain to me how to get the plane it’s own color but with that image slapped on?

use multiple materials [one for where the decal is, another for everywhere else] or uvmap the rest of the faces to a transparent part of the image [and go back to using an image texture]

z3ro d.
so it turns out no matter how i tried or whatever tutorial i used, i couldn’t assign the mats the way I wanted them. so I just decided to use your second option and unwrapped the entire plane.
thanks for you help. btw, with texturing like this, can i still use the shaders? like if I wanted a toon shade over this texture would it show up properly?

once again, thanks for you help!.

http://members.cox.net/halo2pics/planetextured.png

im not using the top one in my final.

http://members.cox.net/halo2pics/planemap.png