Does anyone sculpt their 3d models in clay and then scan them into 3d?
is there a way to control the topology of the model with lines drawn on the clay model?
Does anyone sculpt their 3d models in clay and then scan them into 3d?
is there a way to control the topology of the model with lines drawn on the clay model?
You might find this article interesting:
Pixar does
you might find this handy in your case to turn a 3d scanned model to a quatface https://github.com/wjakob/instant-meshes
youll find there a free retopo tool.
There are other retopo tools too usually not free goolge them.
The above one is a bit hard to find if i didnt gave you the link.
And the tool does allow you to to draw lines on your modell, which then the mesher tries to follow. (as you wanted)