I already posted this on Google plus but no one seems to know, so I’ll try to keep this as short as possible again.
So I’m in blender (tested in different recent builds and always get the same result)
Change render to Bender Game > create any object > link material to object (as opposed to object data) > apply new material > create linked duplicate object (Alt+D) > apply new material to it > change material color just to help distinguish (now both objects share the same mesh data but different colors) > start game engine § > Now both objects use the material of the original > end game engine materials are different again.
Anyone now why? Bug? Feature? Does the game engine not support materials linked to object? Any advice on how to use different materials on same geometry without duplicating the mesh data?
Any help in this would be greatly appreciated. Thanks in advance.