I am on the cusp of buying new workstations and render nodes(computers), can anyone tell me how Cycles(X) and EEVEE will/will not leverage multiple GPU’s in a machine/node going forward/on roadmap? [not looking for hardware recommendations, I want to know how Blender uses its hardware]
I am coming from a Softimage/REDSHIFT 3D background with renderfarm managment so would like to eploit the best hardware setups going forward incorporating blender - for example soft worked very well with machines with two GPUS and Redshift - more than 2 GPU’s you ended up with a fall-off in perfromance that could be negated by using another node/machine.
I am aware that:
Eevee is GPU based but no idea if it can use multiple GPUS and how well
Cycles(x) can use both CPU and GPU (singular) - not aware if ican use multiple GPU’s
I am aware you can spawn multiple instances of Blender and tell it to use a different GPU but this a tad cumbersome unless anyone knows a reasonably stable way of automating/farming (software) that can deal with/control this easier?