Does blender game engine logic bricks finish its sequence before starting a new one?

For example,if I have an always sensor,which is connected to an actuator which in turn activates a actuator sensor,which activates the actuator.
Is the always sensor constantly sending signal to the actuator or does it wait for the logic bricks sequence to end first??
If it’s constantly sending signal,how do I wait for it to end first before standing another cycle??

getting order specific things is very difficult in logic bricks. to the point where im not really sure whats actually going on.

if you need very fine grain control, you gotta do python. honestly, i wish it wasnt like that, theres many times i wish i could have a quick couple of bricks to do this or that.

I . . . Could be wrong :sweat_smile: but I think it’s top-to-bottom sequence.

i thought so too, but i havent been able to set a property after reading it.

it could be python runs on a different loop, after bricks have been processed?

I personally think they both use the same sequence. Could be wrong :man_shrugging:

Monster posted that some time ago… maybe it helps you out.

Thanks everyone for the reply…
I’ll read the post first and I’ll come back if I have further questions…