As the topic says I’m after clusters. By cluster I mean cluster in the maya sense, adding a transform to components.
I was really hoping for a way to simply say, parent some verticies to an empty, but of course, no such luck!
Is there any way to do this in blender?
What are my alternatives?
I was thinking about maybe experimenting with a single armature for this kind of effect, but I’d really like it on the component (edit mode) level.
Maybe I’m just not in the “blender mindset” yet…