# Does Blender have a library of prefab materials?

**URL:** <https://blenderartists.org/t/does-blender-have-a-library-of-prefab-materials/577020>\
**Category:** Materials and Textures\
**Created:** [June 5, 2013, 10:42am UTC](https://blenderartists.org/t/does-blender-have-a-library-of-prefab-materials/577020 "2013-06-05T10:42:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![xylene2301](https://blenderartists.org/letter_avatar_proxy/v4/letter/x/ce73a5/32.png) [@xylene2301](https://blenderartists.org/u/xylene2301)\
**Post date:** [June 5, 2013, 10:42am UTC](https://blenderartists.org/t/does-blender-have-a-library-of-prefab-materials/577020/1 "2013-06-05T10:42:41Z")

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New to Blender.  
Used to use Moray/Povray.

Does Blender have prefab materials library?  
Thanks,  
Xylene

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**Author:** ![afranx](https://blenderartists.org/user_avatar/blenderartists.org/afranx/32/447779_2.png) [@afranx](https://blenderartists.org/u/afranx)\
**Post date:** [June 5, 2013, 11:52am UTC](https://blenderartists.org/t/does-blender-have-a-library-of-prefab-materials/577020/2 "2013-06-05T11:52:44Z")

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[http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Online\_Material\_Library](http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Online_Material_Library)

> **[Ubershader Material - BlenderNation](https://www.blendernation.com/2013/03/04/ubershader-material/)**
>
> Matt Heimlich presents an 'Ubershader' Cycles shader. Matt writes: I've been working on creating an UberShader in the form of a node group until one is officially added into trunk by Brecht in the next few months. It is based on the Standard shader...

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**Author:** ![YAFU](https://blenderartists.org/user_avatar/blenderartists.org/yafu/32/25605_2.png) [@YAFU](https://blenderartists.org/u/YAFU)\
**Post date:** [June 5, 2013, 1:56pm UTC](https://blenderartists.org/t/does-blender-have-a-library-of-prefab-materials/577020/3 "2013-06-05T13:56:46Z")

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I am also new to Blender. These two addons are very useful! I hope that they will be by default in Blender.  
Thank you!
