So I have this model that I created by starting off with a cube, cutting it in half. and then making a duplicate linked, mirror of that half. I then used extrusion modeleing to get the model done.
After I finished I made unlinked copies of each side, placed them in thier own layer, joined them, and then removed doubles. Which results in a complete model with no visible evidence that I “cheated” by mirroring one half.
Well except now when I place textures on it there is visible texture distortion where the 2 halfs meet. I can understand the texture not matching up because it’s not made for tileing. But this is different it’s like blenders uv just end and then it filles in the rest with the last pixel on the end of the uv. This creates a series of stretched lines all along the centerof the model.
I’ve tried high res textures, moveing the UV joints abit at the mirrored edge and it always shows up the same.
Keep in mind when I joined the 2 halfs blender seemed to know what I was trying to do and auto-stitched the UV’s from the 2 halfs together. (which would be awsome, if it worked…) So when I move a UV vertice there is only one, and not another one below it.