Blender N00b here, working on a 3-D adventure/puzzle game set in large environments, with lots of tall cliffs and broad plateaus. When I try creating planes the size I want to work with in Blender, though, they don’t display well, and they’re hard to navigate, even before I apply materials and textures. Is Blender the wrong dev environment for a big open world? I can subdivide some of the levels into smaller maps, but not all of them.
I was able to easily create the level geometry I want in the UDK, but I’d rather use Blender because I can do all the dev work there (3-d modeling, animation, and game-engine physics). But I don’t know if Blender can handle my grand plans, or if I just don’t yet understand how to implement them correctly.
I’ve spent the last few months doing Blender tutorials (including much of N00b to Pro) to learn as much as I can on my own, so I’m pretty familiar with the UI.