# Does having too many point lights suck all the energy out of other lights and the environment?

**URL:** <https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311>\
**Category:** Lighting and Rendering\
**Created:** [April 24, 2021, 5:51am UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311 "2021-04-24T05:51:53Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![thinsoldier](https://blenderartists.org/user_avatar/blenderartists.org/thinsoldier/32/619644_2.png) [@thinsoldier](https://blenderartists.org/u/thinsoldier)\
**Post date:** [April 24, 2021, 5:51am UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/1 "2021-04-24T05:51:53Z")

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I downloaded a night scene that contained a lot of street lights.

I want to make it daytime so I added Nishita Sky Texture.

There seemed to be no shadows being cast by the sun in the sky texture.

I turned off all the lights:  
 ![2021-04-23 23_45_33](https://blenderartists.org/uploads/default/original/4X/e/8/d/e8d91c6852432a69c34c377a4e3257aeddfc1cad.jpeg)  
I see the shadows I expect from the sky texture’s sun

I turn on 3 lights deep inside of a building at the far end of the street. Everything gets a little darker.  
 ![2021-04-23 23_47_35](https://blenderartists.org/uploads/default/original/4X/2/b/0/2b0765c662aaad192dbf440ae065a8c5c86942a8.png)

I turn on all lights that line the street and things get super dark:  
 ![2021-04-23 23_49_17](https://blenderartists.org/uploads/default/original/4X/6/d/b/6db3262a459583410f55f2283e78813a80b2167d.jpeg)

![2021-04-23 23_49_59](https://blenderartists.org/uploads/default/original/4X/9/8/7/987209fd5f8b26adc4bc9a943e8ec5c821f5ca24.png)

any idea what’s happening?

This happens in 2.92 as well as the 3.0 branch with the new version of Cycles.

I deleted all lights and recreated them from scratch. The problem still happens.

 ![point lights disabled](https://blenderartists.org/uploads/default/original/4X/f/a/3/fa3252773eb227db34c482f27ce3e9ddd13e1538.jpeg)

 ![point lights enabled](https://blenderartists.org/uploads/default/original/4X/8/a/a/8aa14f63d764326b274bc7a6027f1112b8f47aef.jpeg)

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**Author:** ![lsscpp](https://blenderartists.org/user_avatar/blenderartists.org/lsscpp/32/3452_2.png) [@lsscpp](https://blenderartists.org/u/lsscpp)\
**Post date:** [April 24, 2021, 8:26am UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/2 "2021-04-24T08:26:17Z")

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Are you doing regular path tracing? I bet branched path tracing solves that situation. It’s quite a big limitation thou. I hope a robust solution will be behind the corner for cycles x

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**Author:** ![thinsoldier](https://blenderartists.org/user_avatar/blenderartists.org/thinsoldier/32/619644_2.png) [@thinsoldier](https://blenderartists.org/u/thinsoldier)\
**Post date:** [April 24, 2021, 10:48am UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/3 "2021-04-24T10:48:06Z")

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Can you give more info about the actual limitation? I don’t understand what’s happening?

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**Author:** ![lsscpp](https://blenderartists.org/user_avatar/blenderartists.org/lsscpp/32/3452_2.png) [@lsscpp](https://blenderartists.org/u/lsscpp)\
**Post date:** [April 24, 2021, 7:53pm UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/4 "2021-04-24T19:53:04Z")

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I don’t know the technical side, but I also faced this problem.  
I think that branched path tracing can clear the issue since, by its design, for each sample the ray look for all lights in the scene, and not just a random one.

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**Author:** ![CarlG](https://blenderartists.org/letter_avatar_proxy/v4/letter/c/aca169/32.png) [@CarlG](https://blenderartists.org/u/CarlG)\
**Post date:** [April 24, 2021, 8:09pm UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/5 "2021-04-24T20:09:06Z")

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Keep in mind you can render out in different light passes and simply add the images together. For interior lights you can add a simple passthrough node group you can add as a dummy in world for easy access with the sun setup.

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**Author:** ![Upliner](https://blenderartists.org/user_avatar/blenderartists.org/upliner/32/708965_2.png) [@Upliner](https://blenderartists.org/u/Upliner)\
**Post date:** [April 25, 2021, 10:55am UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/6 "2021-04-25T10:55:19Z")

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Have you tried disabling “Multiple Importance” on all of the point lights? It may result in more noisy image, but may solve problem with “light sucking”.

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**Author:** ![thinsoldier](https://blenderartists.org/user_avatar/blenderartists.org/thinsoldier/32/619644_2.png) [@thinsoldier](https://blenderartists.org/u/thinsoldier)\
**Post date:** [April 25, 2021, 11:11am UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/7 "2021-04-25T11:11:54Z")

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yes. no improvement.

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**Author:** ![lsscpp](https://blenderartists.org/user_avatar/blenderartists.org/lsscpp/32/3452_2.png) [@lsscpp](https://blenderartists.org/u/lsscpp)\
**Post date:** [April 25, 2021, 9:30pm UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/8 "2021-04-25T21:30:45Z")

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Ans what about using branched path tracing?

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**Author:** ![thinsoldier](https://blenderartists.org/user_avatar/blenderartists.org/thinsoldier/32/619644_2.png) [@thinsoldier](https://blenderartists.org/u/thinsoldier)\
**Post date:** [April 25, 2021, 9:38pm UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/9 "2021-04-25T21:38:45Z")

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yes branched path tracing works but only is available on CPU. The cpu in the laptop I’m using at the moment is slower than cpu in 7 year old macbook. No fun.

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**Author:** ![lsscpp](https://blenderartists.org/user_avatar/blenderartists.org/lsscpp/32/3452_2.png) [@lsscpp](https://blenderartists.org/u/lsscpp)\
**Post date:** [April 25, 2021, 10:34pm UTC](https://blenderartists.org/t/does-having-too-many-point-lights-suck-all-the-energy-out-of-other-lights-and-the-environment/1300311/10 "2021-04-25T22:34:51Z")

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Hopefully cycles x will tackle this once for all. They removing BPT in favor of regular path tracing and of course they know what they’re doing: I miss the technical part but something like sampling all light will be used, or at least the result will be like that.  
Actually I’m not sure how I know this…
