Will an indirect lighting bake take color textures into consideration for the color of the bounced light? Or does it only consider the material color? Thanks much.
If you’re using Blender Internal, then I don’t recall every seeing the arrival of functionality where the indirect lighting takes textures into account.
However, using Cycles will allow you to do this, in fact you would actually need to make a node setup using lightpaths to make Cycles not do it.
Thanks for the answer. Yes, Cycles is very awesome, however, I mostly work with the Game Engine, so I need to be able to bake the lighting, and as far I know, there is no Cycles bake yet.