i thougth ild give Loq Airou a try, i cant figure out much about it, or what to do.
anyone know how to use it?
on futher reseach, nil connector and compositor all scare me. but loq airou comes with a manual
i thougth ild give Loq Airou a try, i cant figure out much about it, or what to do.
anyone know how to use it?
on futher reseach, nil connector and compositor all scare me. but loq airou comes with a manual
best thing is, when you select one vertice, and then hold CTRL and press left mouse button on it, you will get bunch of moving sperms, that you can rotate, but that’s mainly what they do… wiggle and rotate.
eskil looks like a brilliant man what I know of, but these interfaces for me, have always seemed as art project, than actual gui for a 3d program.
it’s a very complicated game, not a “sketcpad” for 3d… heh.
after 30 minutes I managed to do a plane and several vertices here and there that don’t lead to anywhere.
.b
I agree with you Basse, but let’s not forget that eskil’s work should be the basis for blender 3.0 interface. It makes me both dream and fear…
Hmmm…i’m worried about that interface being the one for blender 3.0…
I’d probably search for another 3D app if that happened, but that’s just me…
No.Eskil’s verse project will most likely be used as a basis for Blender 3.0 - verse is basically a means of connecting all sorts of different 3d apps together over a network, so they can share the same data. Look here for an early example: http://users.pandora.be/blendix/verse/
The interface of Blender 3.0 will be worked on by the developers and community (functionality board etc). Eskil has not been playing a part in any such discussions at all, I presume by his own choice. So no need to worry about anything, though if his programs have some good ideas, or course we can use them And the cool thing about verse is that if you wanted, you could use Eskil’s funky arty interfaced software in parallel to what would be in Blender 3.0, since it’s all operating on the same data.