Im trying to find the best and most efficient way possible for rigging characters (as there might be many creatures). So far they are all kind of hard to implement. Suggestions are welcomed!
Also, I did a model with his arms down (instead of the usual T shape). Is there any good way to rig a model like this? Or should I make him T shaped first? I did him like that so that when I bake the arm muscles will be better shaded.