Yeah I like .ogg a way better then mp3 in games, no idea why, but it can be compressed in really low bit rate and still sounds nice, like mp3 and wave don’t.
i use a program named sound forge but you have to buy that:(
im sure there is some other free progam that can do the same things in the GameBlender developer tools
Did you save a dynamic runtime, and include FMOD.dll and python20.dll files in the directory of the .exe? AFAIK .mp3, .ogg, etc. don’t work in static runtimes.
for saving .ogg, check out “audacity” on sourceforge.net. this is an open source sound editor, and i think it’s available for almost anything that has a CPU.